This looks along the same lines as CyberEther, though CyberEther does have alot more features to enable massive compute of raw data and arguably nicer gui.(https://github.com/luigifcruz/CyberEther)
In general, any llvm compiled language is going to have persistent unpredictable jitter related issues. Only the naive think Rust is a replacement for C/C++, but the same issues also occur with clang compilers for the same reasons.
They now have 2 DSP problems by porting to llvm languages like Rust, but will insist their work isn't worse than the C they attempted to "upgrade". =3
In C, even without inline assembly or "volatile" to gaurentee the same code motion every time, it is still possible to bake what is placed in "register" a priori.
In llvm binaries, the code is abstracted/re-ordered, optimized/deduplicated, and flow may operate completely differently with minimal changes. One may gain 11% to 15% raw computational throughput performance, but have no latency guarantees on what the pipeline will do or when. This will often eventually cause intermittent CDC mismatch under load, as the compiler pseudo-randomly decides to do something silly every time something is updated.
The current best solution is to side-load special fpga memory access modules into the multi-tasking kernel space for handling DSP data stream filtering on Zynq.
Interesting, so some of LLVM's optimization passes change the program in ways that introduce subtle latencies that can matter for DSP applications? Does this apply to llvm-compiled C, or only some other languages with llvm back-ends?
The "LLVM" is just the intermediate representation used by the compiler. GCC uses GIMPLE and RTL.
> In C... it is still possible to bake what is placed in "register" a priori
By what mechanism? Even ancient GCC circa 1989 ignored the "register" keyword/storage-class. Automatic register allocation algorithms have been the default for a long time. You have to go back to the K&R days to find a compiler willing to honor it (or find an esoteric compiler like AZTEC C for the 6502).
JIT is even worse, as if you have ever built a compiler one already knows about why backpatching is needed during the generator stages. I cringe every time someone brings up embedded python, and lose hope for future coders.
I agree it is subtle, so takes some people a few hours to understand, and for others never. If you work in Application user-space, than it usually won't matter. Note I like Julia, but it is also not a good fit for SDR or low-latency DSP.
People seem upset for some reason, but one may want to check out Analog Devices training documentation as a student. =3
I wonder how much of the signal graph feature set could be implemented as an SDR++ module. It could even be written in Rust with some FFI.
Rather than rewrite the entire SDR++ core in a separate project, maybe it would be better to incrementally port the existing code to Rust in a fork. I don't know what attitude the maintainers have toward Rust, though.
They now have 2 DSP problems by porting to llvm languages like Rust, but will insist their work isn't worse than the C they attempted to "upgrade". =3
https://en.wikipedia.org/wiki/Metastability#Electronic_circu...
https://www.youtube.com/watch?v=T4Upf_B9RLQ
So if I compiled my own SDR software written in C with LLVM/Clang, it would suddenly have jitter issues?
Can you explain why?
In llvm binaries, the code is abstracted/re-ordered, optimized/deduplicated, and flow may operate completely differently with minimal changes. One may gain 11% to 15% raw computational throughput performance, but have no latency guarantees on what the pipeline will do or when. This will often eventually cause intermittent CDC mismatch under load, as the compiler pseudo-randomly decides to do something silly every time something is updated.
https://en.wikipedia.org/wiki/Clock_domain_crossing
The current best solution is to side-load special fpga memory access modules into the multi-tasking kernel space for handling DSP data stream filtering on Zynq.
https://en.wikipedia.org/wiki/Finite_impulse_response
https://www.analog.com/en/resources/evaluation-hardware-and-...
Best of luck, =3
Clang targeting LLVM, despite the name, produces binaries compiled 100% ahead-of-time.
The "LLVM" is just the intermediate representation used by the compiler. GCC uses GIMPLE and RTL.
> In C... it is still possible to bake what is placed in "register" a priori
By what mechanism? Even ancient GCC circa 1989 ignored the "register" keyword/storage-class. Automatic register allocation algorithms have been the default for a long time. You have to go back to the K&R days to find a compiler willing to honor it (or find an esoteric compiler like AZTEC C for the 6502).
I agree it is subtle, so takes some people a few hours to understand, and for others never. If you work in Application user-space, than it usually won't matter. Note I like Julia, but it is also not a good fit for SDR or low-latency DSP.
People seem upset for some reason, but one may want to check out Analog Devices training documentation as a student. =3
Rather than rewrite the entire SDR++ core in a separate project, maybe it would be better to incrementally port the existing code to Rust in a fork. I don't know what attitude the maintainers have toward Rust, though.