How much it cost you paint per km2 after training the model? I did (and publish here) https://www.tinyvalencia.com and got to 0.4$ per km2 after training the model (for 15$ or so).
Thank you! I tried to get Fable to take a stab at writing the technicals in the original reflection post, but I really didn't like it and sought to rewrite it myself. Took a week longer, but I'm way happier with the result.
I've been seeing a lot of these kinds of projects make the rounds on Twitter lately. Yours is just as good as the best of them, so great job making it more efficient without loss of quality!
But... I'm always disappointed when I zoom in and see that it's not actually pixel art, and it's full of the kinds of artifacts that are typical of any AI-generated imagery :(
Not bad. I feel like instead of using an image-mode model, it would be better to use a code model that generates the scene. Reason I think this is that the image generators aren't respecting the rules of "pixel art". Straight lines and flat planes are straight and flat in pixel art. These images are wavy and irregular.
They offer a generous 1000 API calls per month for free, in case anyone is interested in replicating this.
I really appreciate your human-written documentation because it's nice to read your thought process instead of LLM marketing soundbites.
re: orientation. I know it's creator's choice, but for me, it's either north or west towards the ocean. East makes me want to hold shift to rotate. :)
Thanks for making and sharing this!
Technicals written by Fable at the end of this post: https://www.justinchavez.com/blog/isometric-sf/
But... I'm always disappointed when I zoom in and see that it's not actually pixel art, and it's full of the kinds of artifacts that are typical of any AI-generated imagery :(